Live Stream vs On-Demand Stream Differences
Live Stream (Live) Characteristics
Live streams are real-time transmitted video streams with the following characteristics:
Real-time Nature
- Real-time Transmission: Video content is generated and transmitted in real-time, with latency typically ranging from a few seconds to tens of seconds
- No Replay: Live content cannot be replayed, once missed it cannot be watched
- Continuous Updates: Playlist continuously updates, adding new video segments
Playlist Characteristics
- M3U8 file does not contain
#EXT-X-ENDLISTtag - Playlist is regularly updated, adding new segments
- Old segments may be removed
- Player needs to regularly reload playlist
Technical Implementation
- Server encodes video in real-time
- Video is segmented into small pieces
- M3U8 playlist is continuously updated
- Client regularly fetches latest playlist
On-Demand Stream (VOD) Characteristics
On-demand streams are pre-recorded video content with the following characteristics:
Pre-recorded
- Pre-produced: Video content is pre-recorded and encoded
- Complete Content: All video segments are ready
- Replayable: Can be played from the beginning at any time
Playlist Characteristics
- M3U8 file contains
#EXT-X-ENDLISTtag - Playlist is fixed and will not update
- All segments are available
- Player can load complete playlist at once
Technical Implementation
- Video is pre-encoded and segmented
- Complete M3U8 playlist is generated
- All segments are stored on server
- Client downloads segments on demand
Technical Implementation Differences
Live streams and on-demand streams have obvious differences in technical implementation:
Encoding Method
- Live Stream: Real-time encoding, encoding and transmitting while recording
- On-Demand Stream: Pre-encoded, all content prepared in advance
Storage Method
- Live Stream: Segments temporarily stored, may be regularly cleaned
- On-Demand Stream: Segments permanently stored, long-term available
Server Load
- Live Stream: Requires continuous encoding and updates, higher server load
- On-Demand Stream: Only needs to provide file service, lower server load
Playlist Update Mechanism
The two stream types have different playlist update mechanisms:
Live Stream Updates
- Player regularly requests playlist (usually every few seconds)
- Server returns latest playlist
- Playlist contains latest segment indices
- Old segment indices are removed
On-Demand Stream Updates
- Playlist is fixed after video production is complete
- No regular updates needed
- Player can cache playlist
- All segment indices are always available
Latency Issue Handling
Live streams and on-demand streams differ in latency handling:
Live Stream Latency
- Encoding Latency: Video encoding takes time
- Transmission Latency: Network transmission takes time
- Buffering Latency: Player needs to buffer certain segments
- Total Latency: Usually 10-30 seconds, low-latency live streaming can be reduced to a few seconds
On-Demand Stream Latency
- No Real-time Latency: Content is pre-prepared
- Startup Latency: Initial load requires downloading initial segments
- Seek Latency: Seeking to new position requires downloading corresponding segments
Usage Scenario Selection
Choose appropriate stream type based on different usage scenarios:
Live Stream Use Cases
- Real-time Events: Sports events, news broadcasts, game streaming
- Interactive Content: Online education, video conferencing, interactive streaming
- Time-sensitive Content: Content that needs to be watched in real-time
On-Demand Stream Use Cases
- Entertainment Content: Movies, TV shows, documentaries
- Educational Content: Course videos, training materials
- User-generated Content: User-uploaded videos
- Archive Content: Content that needs long-term preservation
Hybrid Stream Handling
Some scenarios may require mixing live and on-demand streams:
Live to On-Demand
- After live streaming ends, live content can be converted to on-demand stream
- Users can replay live content
- Facilitates content archiving and distribution
On-Demand to Live
- On-demand content can be played in live mode
- Simulates live experience
- Suitable for specific scenarios
Time-shifted Playback
- Live streams support time-shift functionality
- Can replay previous live content
- Combines characteristics of live and on-demand
How to Identify Stream Type
Stream type can be identified through M3U8 file:
Check Playlist
- Open M3U8 file to view content
- If contains
#EXT-X-ENDLIST, it is on-demand stream - If does not contain
#EXT-X-ENDLIST, it may be live stream
Observe Update Behavior
- Live stream playlists are regularly updated
- On-demand stream playlists are fixed
- Can be determined by observing playlist changes
Player Handling Differences
Players handle the two stream types differently:
Live Stream Handling
- Regularly reload playlist
- Dynamically add new video segments
- May need to remove old segments
- Handle playlist update errors
On-Demand Stream Handling
- Load complete playlist at once
- Can cache playlist
- Support seeking to any position
- Can display complete duration
Common Questions
Q: How to distinguish live stream from on-demand stream?
A: Check if M3U8 file contains #EXT-X-ENDLIST tag. If it contains, it is on-demand stream; if not, it may be live stream.
Q: Can live stream be paused?
A: Yes, but when resuming playback after pausing, it will start from the current latest content and cannot return to the content at pause time.
Q: Can on-demand stream be fast-forwarded?
A: Yes, on-demand streams support seeking to any position and can quickly browse content.
Q: Can live stream latency be reduced?
A: Can use Low Latency HLS (LL-HLS) technology to reduce latency to a few seconds. But requires both server and player support.
By understanding the differences between live streams and on-demand streams, you can better choose and use appropriate streaming media types for the best viewing experience.